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With the Convert Tool, procedural VUE elements can be converted to native host application objects. This includes support for native instances or proxy objects such as Arnold Procedurals / Stand-ins or C4D multi instances. During conversion, the plugins will automatically create materials for a variety of different render engine. This includes each application's native render engine as well as Arnold, Redshift, Renderman and V-Ray.
TransformThis is a tool plugin inspired by the transform tool in Photoshop for example. It has the special ability to change the size parameters of the basic primitive objects and scale these objects non-uniformly. It displays a cage with handles which can be dragged to move, scale, rotate and shear the selection. It also displays four icons which can be clicked to switch between modes. Snapping is supported, meaning the handles snap accordingly.TimeShiftThis is a shader plugin to change the time value for the evaluation of another shader. The main purpose of this plugin is to be able to use the same animated texture several times, at different times without having to create a lot of copies of virtually the same material. 1e1e36bf2d